Field system / Series 01
Built for the decades ahead.
Future Vision / Zero Limits. The FVZL line-up, seen through every 3D and motion technology the web can run today.
System diagnostic / This browser
Checking system.
Measuring what this browser can do…
- WebGPUchecking
- WebGL 2checking
- HTML <model>checking
- WebXR immersivechecking
- Cross-page transitionschecking
- Scroll-driven animationchecking
- Anchor positioningchecking
- Popover APIchecking
Probed live on this device. Nothing is sent anywhere.
FV—ZL / Principles 01–02
Future
Vision
Zero
Limits
A clear view forward.
No assumed boundary.
Design directive / 001
The future is calm.
The future is useful.
The future is optimistic.
FVZL imagines the future the Apollo generation believed was just around the corner, and builds it with today’s technology. Including the web’s.
System modules / One line-up, many ways to see it
Modular
by design.
Each module shows a product from the FVZL line-up through one web technology, in its own stage, one engine at a time. New modules join as the web learns new tricks.
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Module 01 / CSS MOTION
Motion without JavaScript
Calm motion, declared in CSS
The FVZL site moves the way its products do: calmly. Turn a camera, count a watch's parts, take the headphones apart and page through the line-up, all with motion declared in CSS and enhanced only where the browser supports it.
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Module 02 / HTML MODEL
The <model> element
The FK01, as plain HTML
The FK01 Field Camera embedded like an image or a video, with no engine and no canvas. Turn it in your hand in Safari 27, play its explode, or set it on your desk in AR. Other browsers get a WebGL stand-in.
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Module 03 / SPLATS
Gaussian splats
A real room, captured
A real space captured as millions of soft 3D points and streamed in levels of detail, so it starts fast and sharpens as you look. The fictional FS01 sits inside it.
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Module 04 / RIVE
Rive, data-bound
The terminal's screen, alive
The FC01 Personal Terminal's amber screen as a Rive file bound to live data: the dial, the signal and the time of day drive it. Rive's GPU Canvas wraps the 2D display onto 3D hardware.
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Module 05 / SPLINE
Spline scene
Modular by design
The FH01 Field Headphones in real-time 3D: cups, drivers and boards slide apart and lock back together. Understandable, repairable, built to last, and wired both ways to the page.
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Module 06 / WEBGPU
WebGPU compute
The signal field
A field of signal particles computed entirely on the GPU through WebGPU and tuned by the FM01 Pocket Communicator's channel knob, with a reduced WebGL 2 version where WebGPU is missing.
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Module 07 / SPATIAL
Spatial web
From the page into the room
The FR01 Pocket Receiver on Vision Pro: <model> stage modes, an immersive environment and WebXR, the parts of the web that leave the rectangle.