Future Vision / Zero Limits
Industrial Design Systems

System diagnostic / This browser

Measuring what this browser can do…

Full diagnostic

Control / Scene state

One set of values every module binds to, shared live across pages and tabs.

Appearance

Field system / Series 01

Built for the decades ahead.

Future Vision / Zero Limits. The FVZL line-up, seen through every 3D and motion technology the web can run today.

System diagnostic / This browser

Checking system.

Measuring what this browser can do…

  • WebGPUchecking
  • WebGL 2checking
  • HTML <model>checking
  • WebXR immersivechecking
  • Cross-page transitionschecking
  • Scroll-driven animationchecking
  • Anchor positioningchecking
  • Popover APIchecking

Probed live on this device. Nothing is sent anywhere.

FVZL—FS01Rev. A2026
FVZL FS01 modular signal console in warm white and brushed aluminum, on a pale wood shelf
Fig. 01 / Modular signal console

FV—ZL / Principles 01–02

Future
Vision
Zero
Limits

A clear view forward.
No assumed boundary.

Design directive / 001

The future is calm.
The future is useful.
The future is optimistic.

FVZL imagines the future the Apollo generation believed was just around the corner, and builds it with today’s technology. Including the web’s.

System modules / One line-up, many ways to see it

Modular
by design.

Each module shows a product from the FVZL line-up through one web technology, in its own stage, one engine at a time. New modules join as the web learns new tricks.

  1. Module 01 / CSS MOTION

    Motion without JavaScript

    Calm motion, declared in CSS

    The FVZL site moves the way its products do: calmly. Turn a camera, count a watch's parts, take the headphones apart and page through the line-up, all with motion declared in CSS and enhanced only where the browser supports it.

    Status
    Live since 2026-10-08
    This browser
    checking…
  2. Module 02 / HTML MODEL

    The <model> element

    The FK01, as plain HTML

    The FK01 Field Camera embedded like an image or a video, with no engine and no canvas. Turn it in your hand in Safari 27, play its explode, or set it on your desk in AR. Other browsers get a WebGL stand-in.

    Status
    Planned · Phase 4
    This browser
    checking…
  3. Module 03 / SPLATS

    Gaussian splats

    A real room, captured

    A real space captured as millions of soft 3D points and streamed in levels of detail, so it starts fast and sharpens as you look. The fictional FS01 sits inside it.

    Status
    Planned · Phase 5
    This browser
    checking…
  4. Module 04 / RIVE

    Rive, data-bound

    The terminal's screen, alive

    The FC01 Personal Terminal's amber screen as a Rive file bound to live data: the dial, the signal and the time of day drive it. Rive's GPU Canvas wraps the 2D display onto 3D hardware.

    Status
    Planned · Phase 6
    This browser
    checking…
  5. Module 05 / SPLINE

    Spline scene

    Modular by design

    The FH01 Field Headphones in real-time 3D: cups, drivers and boards slide apart and lock back together. Understandable, repairable, built to last, and wired both ways to the page.

    Status
    Planned · Phase 7
    This browser
    checking…
  6. Module 06 / WEBGPU

    WebGPU compute

    The signal field

    A field of signal particles computed entirely on the GPU through WebGPU and tuned by the FM01 Pocket Communicator's channel knob, with a reduced WebGL 2 version where WebGPU is missing.

    Status
    Planned · Phase 8
    This browser
    checking…
  7. Module 07 / SPATIAL

    Spatial web

    From the page into the room

    The FR01 Pocket Receiver on Vision Pro: <model> stage modes, an immersive environment and WebXR, the parts of the web that leave the rectangle.

    Status
    Planned · Phase 9
    This browser
    checking…